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Rogue Labyrinth
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Devlog
Demo V.95
September 27, 2024
by
Kaimatten
Greetings Leaflings! With Steam Next Fest around the corner, we are putting as much effort as we can in making that good game polish, while also trying to get a bit of work done on the Early Access bu...
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Demo V.9
August 30, 2024
by
Kaimatten
Greetings Leaflings! It's Demo V.9! We want to have a 1.0 demo for the game by October's Steam Next fest. Really, there isn't a ton left for the 1.0 demo aside from some more balancing, whatever polis...
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Demo V.8
July 27, 2024
by
Kaimatten
Demo V.8: We're redoing the Version numbers on the Demo, as we now have a clear goal of what the Demo's end will be. Initially we thought to consider the Demo done after this patch or the next, howeve...
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Demo V3.0
June 01, 2024
by
Kaimatten
1
Demo V3.0: The Demo is nearly done! We wanted to finish up earlier, but a few things needed to happen with Rogue Labyrinth in order for it to be ready for numerous events this Summer. Recently, there...
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Demo v2.5
March 28, 2024
by
Kaimatten
Demo V2.5: Our testing at G.Round has finished, and combined with our testing here we have put together a lot of good feedback. The biggest things we wanted to solve were having every run feel differe...
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Demo V2.3
February 21, 2024
by
Kaimatten
Demo V2.3: One of the fastest and biggest patches yet! We've been doing our best to bang this out as fast as possible. There's a lot of exciting changes and improvements to the game. Most notable is s...
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Demo V2.2
January 31, 2024
by
Kaimatten
1
This introduces a huge amount of stuff that is pretty mostly invisible to players. Controls have been completely revamped, lots of scripts redone to be more malleable, and options are now in for furth...
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Demo V2.0
December 29, 2023
by
Kaimatten
Demo 2.0 Update: There was a break on the game for about a month after the Demo was released, partially to gauge reactions and look at what was most important to change. Huge thanks to all those givin...
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Demo Build V1.01
October 10, 2023
by
Kaimatten
Demo build with a few changes after seeing the game tested by so many. Thank you all for playing! Demo Build v1.01 -Increased base Branch attack by 1 -Destroyable objects are now weaker -Extended leng...
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Rogue Labyrinth Demo Released!
October 04, 2023
by
Kaimatten
Hello Leaflings! We are pleased to announce that our Demo has been successfully released! Thank you every tester and supporter who has been around these last months as we have slowly made our way to t...
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Pax West Retrospective
September 07, 2023
by
Kaimatten
We have returned from PAX West, which was an incredible time Rogue Labyrinth! During PAX, we showcased Rogue Labyrinth at the INDIE SIX alongside a couple dozen amazing indie games. It was a grueling...
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Kickstarter Follow Page up!
August 07, 2023
by
Kaimatten
I am very excited to announce that we have the Kickstarter follow page up! It can be followed to see when the campaign goes live. https://www.kickstarter.com/projects/teawitchgames/rogue-labyrinth-act...
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V.5 Update
August 03, 2023
by
Kaimatten
1
It's John Bond! Here is the August update: V.5 has been released, which means over half of the Labyrinth's run is ready for Early Access. In the next couple months, the game loop should feel mildly po...
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V.46 Update
July 14, 2023
by
Kaimatten
It's John Bond again! Here's the July update: Over the last month, we've been focusing a lot on our Social Media and Store Page presence. We've recently done a huge overhaul of the Steam Page, includi...
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V.45 Release! Act 1 - Lantanas - now looks good!
June 11, 2023
by
Kaimatten
1
Hello! It's John Bond/Kaimatten, and I'm happy to say that V.45 has been finished! The biggest thing to say about this patch is that the first act of the Labyrinth, Lantanas, is pretty much where it i...
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V.4 mid-update
June 03, 2023
by
Kaimatten
Hey all, it's John Bond! I'm the game developer in charge of programming, most the pixel art, and a lot of the design to Rogue Labyrinth. In a couple weeks, V.45 will be done. This will be a pretty bi...
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Itch First Devlog
May 26, 2023
by
Kaimatten
I am weighing if I am going to leave this page up for people to demo the game. We have a website ( roguelabyrinth.com ) that has devlogs, and we have a Discord for general news. I wasn't expecting any...
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