Demo V2.3


Demo V2.3:

One of the fastest and biggest patches yet!

We've been doing our best to bang this out as fast as possible. There's a lot of exciting changes and improvements to the game. Most notable is simply that the game is like 200% more fun to play. Blessing effects occur way more often, and each room gives bigger rewards, while enemies scale up faster than before.

We have a new weapon, charging thornballs, and the ability to string together Rival Abilities faster. The game has a higher advanced play now without affecting the base gameplay.

The big focus is on having fun, even if it means breaking the game is all that much easier. Curses =/= fun, so they're out, replaced by something called Gambits which is sort of like getting a huge bonus plus a huge curse at the same time. This helps with making every run feel way different than the last.

We also integrated new UI for dialogue. You will notice that there are sparingly few emotions and animations currently, but we hope to fill this out over the next few months, giving a very full and vibrant feel to the dialogue exchanges.

There's yet more coming out for next patch. We have big changes planned with adding a combo meter to replace the Hype meter (it's just easier to understand combo bars), more weapons, blessings, synergies, and enemies! We're also very excited to finally put in some better art soon and really beautify up the landscape... With more things you can destroy!

Thank you all for your support. We have Steam Events coming up again soon and hope to make our big push for more wishlists, so expect things like new screenshots and trailers too. See you in a month with the next patch!

John Bond


Demo Build v2.3

  • New Weapon: the quick Tonfa!
  • Charge Thornballs for extra speed and effects!
  • Rival Abilities now use TP to use, but also can be used faster/strung together more
  • New Blessings: Gambits are a new category of upgrades that give a HUGE bonus with a HUGE detriment! (Curses no longer exist)
  • Leaf Power Blessings now affect an area around Iris instead of just the screen as a whole (it's more accurate)
  • Revenge Artifacts trigger on your Revenge Bunny followers instead of on Iris themselves
  • In general a lot of numbers have changed so every room feels more meaningful.
  • Probabilities of triggering Blessings has been increased a lot, making synergies and chaos more common (this means more Birds)
  • Boss and Rival AI updates
  • Knockback in general has been looked into. It's easier to repel attacking enemies, especially with hard hitting moves like the spin attack
  • Traps deal 4x damage to enemies
  • Flying projectiles made by Iris now scale with Iris' Weapon Strength (Bounce Builds for the win!)
  • Busts are updated to new pixel style. Emotions and animations for the busts to come. Dialogue UI in general updated
  • Lobby has been redone to be more streamlined
  • BuyBot exists now, which sells the player everything Bucks can buy. This is so players do not have to visit 3 different shops.
  • Zinnia's shop menu changed to a currency bartering menu. Buying new forms for the Thornball and Branch is done in Iris' Room.
  • Joystick easier to use in menus/map
  • A few misc new graphics

Files

Rogue LabyrinthDemoHTML.zip Play in browser
87 days ago

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