Demo V3.0
Demo V3.0:
The Demo is nearly done! We wanted to finish up earlier, but a few things needed to happen with Rogue Labyrinth in order for it to be ready for numerous events this Summer. Recently, there has been a lot of focus on game balance, with the goal being to encourage players to try out a variety of actions.
We learned not long ago that we are going to be featured in OTK, as well as a few more exciting events this year! We've been pretty heads-down in order to get a lot of changes in game in anticipation for this, but we hope to be able to get back to interacting with the community again soon.
There has also been a lot of changes to the characters and narrative of the game. A lot has to do with scope, with decisions to reduce the number of initial characters - at least for the demo. We also want to make the narrative more manageable, reducing how many characters were talking to the character at any given time, and how long they were talking. We are also switching to more animated art, though all of this is still in progress.
Design wise, a lot is being timed and calculated for adjustments. Generally speaking, DPS is higher, and a lot of moves have been added or adjusted to help diversify people's playstyles. Damage from bouncing objects is way higher, and there is now the ability to knock enemies around like billiards. Whatever helps add to the control of chaos is what we are aiming for!
We still need to work on implementing some events on the Map, as well as re-laying out the lobby to be better and beautifying the whole game. We can definitely say that the Demo will be fully finished by end of July, if not sooner.
See you all at OTK (and more!)
John Bond
Patch Notes:
- -Can now charge up Heavy Attacks and Abilities for different effects
- -Flying objects and traps do much more damage to enemies
- -Blessing effects (Birds, explosions, ripples, etc) do much more damage to enemies
- -Normal attacks no longer can spawn Blessing effects
- -Heavy attacks and other misc attacks can now bounce back lighter enemies, causing damage
- -Some new Destroyable Objects
- -Small Health balance changes
- -Misc Rival Battle balancing
- -Using MANA slowly refills LP
- -Iris' attacks now larger
- -Bounceback and Knockback attacks now do more damage
- -Upgrades are now Equippable - use the Buybot in the Temple to buy permanent upgrades. Equip as many as you have slots available to.
- -Art and Story changes to Characters (Paprika is now the Announcer, Melitta is the Doctor)
- -Added Icons graphics
- -Fixed Misc Performance Issues
- -Small HUD polish
- -Simplified Transitions
- Added Intro Animation
Files
Rogue Labyrinth
Action Rogue-Lite coming to Steam Early Access
Status | In development |
Author | Kaimatten |
Genre | Action |
Tags | Bullet Hell, Construct 2, construct-3, Hack and Slash, Narrative, Roguelike, Roguelite |
More posts
- Demo V.9539 days ago
- Demo V.967 days ago
- Demo V.8Jul 27, 2024
- Demo v2.5Mar 28, 2024
- Demo V2.3Feb 21, 2024
- Demo V2.2Jan 31, 2024
- Demo V2.0Dec 29, 2023
- Demo Build V1.01Oct 10, 2023
- Rogue Labyrinth Demo Released!Oct 04, 2023
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