Delia: V3a + Debug/Stage Skip + General Changelog


Stage 3 wasn't even accessible in my previous version due to some wonky triggers. That said, weirdly, the Stage 2 boss now works perfectly?? But I didn't change anything ever since it was broken before??

Programming is wild.

Either way, I've added a Ghost in the Stage Select Map who, if talked to, will allow people to skip to the next stage. I doubt the ghost will remain in the final version of the game, but this way people can test out new levels without having to replay from the beginning, especially since even though I have an auto-save, the save does not carry over for each new version.

I'll keep up with some bug fixing on this version, but I'm already stepping into the new version!


MAIN CHANGELOG for V3a since V2c:

-Added Stage 3 (It's a boring stage with completely new SCHMUP mechanics that taxes the Gameboy WAY too hard. I doubt I'll ever be able to make it interesting, but I want to move on.)
-Added Skip Debug Ghost (Talk to ghost in Stage Select screen to skip a stage)
-Lowered difficulty of Stage 2 Boss
-Fixed issue where health values were preset upon entering a scene sometimes
-Stage 2 Boss's fireballs also do damage again. I didn't change anything, they just... Work now despite how they didn't before.
-Stage 3 is now accessible - before it was not due to some weird trigger bug
-Fixed some color issues that appeared randomly in Stage 2

Files

DeliaRomV3a.zip 382 kB
Apr 06, 2022
DeliaWebV3a.zip Play in browser
Apr 06, 2022

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