V.6
Still just 2 levels, but a lot of updates from the feedback I got!
-fixed cat hitboxes so they can actually be jumped on
-made ghosts able to be bounced on, but can't be killed. Also reduced number of ghosts
-adjusted size of levels slightly, mainly the first level being a bit shorter, and the second being slightly less conjested. Added a few details here and there, or enemies where there was a lot of empty space.
-ADDED ANOTHER COUPLE CHECKPOINTS! This is not supposed to be a super hard game, but I did want people to die at least once or twice, so this should help out
-Changed some programming so things should be easier to jump on
-ADDED SMALL JUMP. Jumps were always supposed to be based on how long the jump button was pressed, but I messed it up before I released V.5. It is now back in.
-Streamlined bounces. I messed up some math initially and bouncing off enemies was very different for each one, some small, some big, some huge. It is much more even now (except for the slimes, of course, which do a SUPER BOUNCE per normal)
-Difficulty curves. Some of the design has been curved more to the difficulty I wanted. This involves a lot of small changes throughout, but basically it is overall a bit easier, especially in sections that required fast reaction times or did not focus on float/bouncing mechanics.
I hope to finish the third level Saturday night and finish any last minute polish before the showcase! Thank you all for your feedback.
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